Animal lovers! Make a difference…

Ever try getting out of those gross science lab dissections? Well, if you’re not in a state or school district that allows you to opt out of dissection, then now is the time for you to make your voice heard.

TeachKind, the humane-education division of People for the Ethical Treatment of Animals (PeTA) and Punflay the maker of educational and consumer applications, have launched a new program to help teachers and educators make science classrooms, a more compassionate place for both students and animals.

Get Virtual Frog Dissection apps donated to your classroom

Here’s how the program works: Talk to your science teacher or principal, and get your school to agree to offer a formal student dissection choice policy, and TeachKind will offer free Virtual Frog Dissection apps to your science classrooms. Which means that all students in your school will now have a choice to work on real animals for dissection, or use digital alternatives!

Once your classroom or school agrees to implement a student dissection choice policy, just write to JulianC(at)peta(dot)org with your name and school details, and request for Punflay’s Virtual Frog Dissection app for your classes.

Virtual Frog Dissection App

Be a hero to animals

Get the ball rolling by starting an animal rights discussion in your class. Learn how to approach your teacher, principal and school board with the information on this awesome PeTA website Cut Out Dissection.

If your school is already equipped with interactive whiteboards, laptops, desktops or iPad, then there’s more reason than ever for them to allow you to choose humane dissection methods. Especially if you point out that they’ll be getting award-winning software absolutely free!

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Video | Mobile Learning Made Easy

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Models of Mobile Learning

When we talk or read about mobile learning, it’s often implicitly implied and understood that we are talking about learning that takes place on a mobile device.

However when users and educators start looking for more information on mobile learning, they are often met with a barrage of additional terms and learning methods, all of which seem to be grouped under the umbrella of “mobile learning”. QR codes, educational apps, mobile-enabled websites, gaming, text messaging, flashcards… how do all these different activities fit together and why are they all considered mobile learning activities?

Web Model of Mobile Learning

Due to the advent of advanced mobile devices and internet technology, an integration of capabilities have enables users to be able to access the net from mobile devices, wherever they are, as long as they have internet connectivity, wireless or otherwise.

As a result, the mobile device began to function as a limited (to begin with) computer which could mimic all the browsing, emailing and chatting activities usually done with a desktop and net connection. When these activities are applied to a learning environment, for example, if students use their phones to access information on to a blog or visit a webpage, then it is a mobile learning activity.

App Model of Mobile Learning

Smartphones have ushered in the age of apps. Apps are nothing but software programs created to work on a mobile phone. An app can provide any functionality or capability the user requires, such as measurement unit converters, list builders, and games.

Educational apps are focused on teaching specific skills, such as language apps, or math flashcards. When a student accesses an educational app to learn something on-the-go, he/she is using the app model of mobile learning. QR codes are more sophisticated two-dimensional barcodes, and can contain more information which can be read with a scanner. QR code scanners are downloadable as smartphone apps and use the phones camera to scan the code.

Paths to Mobile Learning

Cellular Model of Mobile Learning

The cellular model of mobile learning makes use of the telephony capabilities of the mobile device. Every phone has basic voice and data capabilities. When learning is imparted via text messaging (for example, replying A,B,C or D to a multiple choice question), that is using the cellular model of mobile learning.

While both the web model and the app models require internet connectivity, the cellular model of mobile learning only requires the phone’s network connectivity.

Mobl21 converges the paths to mobile learning

Mobl21 combines the sweet features of the three models of mobile learning to provide educational capabilities that are numerous, flexible, and available to students both online and offline. For more information contact sales@mobl21.com.

 

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Infographic: Next Steps in Mobile Learning

Infographic: Next Steps in Mobile Learning

Infographic: Next Steps in Mobile Learning

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Mobile Learning – Starting small and scaling up

While the discussion on mLearning continues, the fact remains that learners are initiating activities themselves to enhance their personal learning experience. From educational apps to mobile friendly readers, learners are beginning to take advantage of technology to enable their learning.

So what are we waiting for?

The mobile learning marketplace has commercial options that allow many institutions to implement for growth with minimal risk of major capital. While there is validity in adopting and implementing generally accepted technologies and methods, the problem is that while educators wait, the students may already be working, playing, and learning without supervision.

Starting small and scaling up

The call to action is to initiate a mobile learning activity in your classroom in a small way and scale gradually. Using the existing devices, look at making and distributing simple highlight points or flashcards for your lesson. Ask your students to review these over the week whenever free. Based on these simple tasks you’ll get an idea of how mobile learning can and cannot be used in your classroom.

Next you can ask for recommendations from your students themselves on the educational apps they like and already use. Look for mobile learning tools that enable delivery of content so it can be accessed by students once the content has been delivered to the device.

Delivering learning experiences

A perfect example of delivering value through mobile devices is a course in natural science where an assignment required students to take a picture of a specific leaf and post it in an online environment.  Prior to mobile learning the activity required two devices to accomplish, a camera and a computer. The new reality requires a quick picture and potentially instantaneous upload into the system.
Utilizing mobile devices for learning is about delivering learning experiences and about an eco-system of connectedness and engagement. Taking advantage of these opportunities means delivering meaningful one-to-one learning experiences like never before.

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Technology Learning Curve of M-Learning

One of the main concerns facing newcomers to mobile learning revolve around the technology that needs to be absorbed and used. For those new to mobile phone technologies and web browsing itself, it could present some learning time, but otherwise mobile learning is easy to understand and fast to implement.

Internet browsing and basic formatting skills are important, but they are not critical to be able to offer mobile learning to students. If you are already browsing the net, emailing and creating documents and presentations with ease, you will have no trouble adapting to mobile learning applications.

Using Mobile Devices

Mobile phones are not new technology. Most of us have switched phones and service providers and have experienced a few days of steady paced usage before our fingers started to fly. Of course the pleasure of owning a new phone made the learning fun instead of tedious. Picking up usage on your new mobile learning tool will be something like that. Most mobile learning programs today incorporate smartphones, which are designed to be intuitive and usually touch based, and do not require special training to use.

Exploring Mobile Apps

Smartphone apps are almost everywhere now, and if you’ve used a smartphone device you’ve probably already downloaded and used new mobile apps. Like software programs, devices apps are programs designed to work on mobile devices and are usually very intuitive and easy to learn.

Software for Content Creation

What may require some getting used to, is the software that will enable your teachers to deliver customized content to student mobile devices. While these are designed to be easy to use, as with any new software there will be a small learning period which educators will need to become more familiar with the software features.

Mobl21 is an m-learning service that offers three ways (DIY, purchase, or purchase & modify) to get your content mobile ready. The Mobl21 is an easy-to-use platform which is designed to create content in just a few steps. You can even add video, audio, images and animations to lessons and create entire courses without any hassle.

Bandwidth & Connectivity

Multiple devices trying to access the internet from your school at the same time can lead to some bandwidth issues. Especially if your mobile learning plan requires multimedia applications, the transmission of voice and video over your school’s wifi could cause a bottleneck if your bandwidth is not geared to meet it. However thanks to the recent FCC’s E-Rate Order schools and libraries can now have access higher broadband speeds for lower prices by increasing their options for broadband providers and streamlining the application process. The FCC’s upgrades to E-Rate include ultra-fast fiber, school spots, learning on-the-go, and the 21st Century E-Rate Program.

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5 Steps to Ensure Success of your M-Learning Initiative

Aim at short-term, problem solving goals.
First identify what immediate learning issues, mobile learning could help solve. For example, could m-learning help biology students learn and memorize their taxonomy? Could it get algebra students to recollect and apply formulae correctly?

Utilize the content you have.
Take a look at what content you have easy access to, and use that first for your mobile learning program. Understand the issues involved in getting your existing content ready for a mobile device environment.

Work with existing devices.
Devices are a big expenditure. Rather than investing upfront, encourage students to bring in whatever mobile device they have and get an idea of what features are common and available to all. See if students can share between them.

Gain student usage and acceptance.
It’s easier to solve problems and identify potential hiccups while working on a small scale. Your mobile learning pilot will therefore enable you to understand the problems student face, and whether they are getting any learning value out of using the mobile devices.

Identify long-term strategies.
Once you’ve worked on small scale, it’s easier to expand by adding more lessons, chapters or even subjects. Now look at long-term strategies with what you’ve learned about the potential of mobile learning. Will implementing m-learning help an entire grade with test prep, or as remedial learning for students who need more exercises and revisions?

Getting into m-learning can be easy, if you start small and learn before scaling for entire grades and subjects. The important thing is to get started.

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10 Questions to Ask Before Investing in an M-Learning Solution

1. Is the m-learning system applicable to any subject or grade?
2. Does the m-learning system work across multiple devices?
3. Does it provide you with information on learning usage, measurement and reporting?
4. Must users always be connected to learn on their devices using the m-learning system?
m-learning in classrooms5. How many different types of learning interactions does the m-learning system support?
6. How does the m-learning system enable collaboration between students-students and students-teachers?
7. Does the m-learning system provide a way to manage multiple users, classes, authors, etc.?
8. Will the m-learning system support delivery of images, video, animations, texts, html links and audio?
9. Does it provide a way to import or bulk upload digitized lessons?
10. Does it offer any communication tools like text messaging, chat and voice communication within the system?
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Ways to get technology into class despite budget cuts

mobile learning in schools

Have students bring their own devices to class

Take a count of how many mobile devices are owned in your class. Then get permission from parents/school authorities to have kids bring these devices, maybe for just one day of the week to start with. Depending on the number, students can divide into groups and share.

Borrow an iPad2 and projector, and voila! you have an interactive whiteboard

Can you get access to an iPad2 and projector? If so, you now have an interactive whiteboard and access to 1000s of free, interactive applications. The iPad2 has a “mirroring” capability, which means that the screen will mirror anything on its display as a projection. So a student can work with a fun app on fractions while the classroom watches or you can teach using a great online resource, all from the borrowed iPad2.

Use free multimedia tools

In the article, 7 essential multimedia tools and their free alternatives, the author has listed out excellent options for some of the basic multimedia tools your students may need for their projects and reports.

Research for free apps or web resources

Offer students the option to check out which resource they want to go to look into. This can be done at home or in class. Follow up with which groups felt had the best content and why? What did they learn that other groups did not?

Get students to create an online resource of their own

If students feel the online lesson was inadequate or simply boring, how would they do it differently? Ask them to sketch a mobile educational app, or enact an online video. Give them a project that uses technology to best convey the lesson. You’ll know if they’ve learned anything, and they’ll have fun, and (who knows!) you may be able to use their self-generated material next year.

Start a used device collection drive

At some point or the other someone in your community is upgrading their device to the next best thing. What happens to their old device? It probably goes to their kids. Why not have your class start a campaign for used smartphones and tablets, which will be used in classroom. Look at how Travis Allen, Founder and President of the iSchool Initiative is getting donations, or Steve Glinberg’s iPhone/iPod touch Recycling Program.

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Why the iPad is such a great learning device

Across the US, universities and schools see the iPad as the device which will take classroom education truly into the digital era. Educators in particular, feel that tablets will change education because they dovetail with the goals and purposes of education in the digital age.

Let’s look at the features that make the iPad such a great learning device.

Touch Screen Usability

The touch screen of the iPad has extended Human Computer Interaction (HCI) in a way that mimics human gestures. The iPad touch screen enables intuitive touch to interact with computers, bypassing mouse-click and PC learning requirements, and getting straight into the action. While adults with ingrained technology habits consider the lack of keyboard a problem, digital natives have a different perspective.

Kids who haven’t learned to read or operate a remote, are picking up the iPad’s interface with remarkable speed. According to June 2010 Ad Age article “How the iPad Became Child’s Play – and Learning Tool”, after using the device, toddlers as young as 18 months try to interface with TVs and monitors as if they were touch screens too, indicating how intuitive this technology may be to the iPad generation.

Single Screen User Interface

The iPad does not provide users the ability to read information from multiple sources simultaneously on a single screen through windows. This perceived shortcoming makes the iPad prone to criticism as a productivity device. However as a learning tool, the iPad’s single-screen interface reduces elements of interruption and potentially enhances user orientation to a specific task.

An abundance of features can be a disturbance to the cognitive process and educators often prefer mobile devices without distracting features like messaging and phone calls.

The single screen user interface may help students stick to their assignments, as closing and launching other applications takes time and can be monitored in class. In fact teachers at the Hawaii Preparatory Academy in Kamuela feel the iPad’s flat screen also makes it harder to hide surreptitious surfing.

A Better eReader

The iPad’s Book Reader is one of its most popular features and already outpacing Amazon’s Kindle according to data released by Student Monitor, a firm that researches consumption trends among college students.

Their March 2010 survey of 1,200 students at 100 colleges, indicates that of students who reported interest in buying an e-reader, 46% said they favored the iPad, versus 38% for Kindle. That works out to around 782,000 students who might soon buy the iPad for its e-reader capabilities alone.

Convergence & Productivity

Long ago, school children only needed a slate and chalk for all learning. Similarly, today’s tablets can provide for every kind of learning requirement without external devices like a mouse or keyboard.

Modern educators are voicing the need for learning to be more contextual and engaging. Mobile phones and digital whiteboards add a level of interactivity, but not a lot of computing power, and a laptop is not always convenient.

The iPad fills this gap by enabling a host of activities such as referencing, collaborating and content creation. In an August 2010 Wired.com article, “The Web Is Dead. Long Live the Internet”, the transformation from open web browsing to specialized apps was a change driven by the Apple model of mobile computing. The iPad leverages this trend by providing personalized choice of content, a big plus for students users.

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