Category Archives: Mobile Learning

Study Finds Benefits In Use of iPad As Educational Tool

This is an excerpt from an article published on Emerging Tech

The study looks at the use of iPads at the Longfield Academy, where a large scale 1 to 1 iPad program was implemented last year. A brief overview of this groundbreaking study is provided below:

Longfield Academy in Kent, England is a recently built school covering years 7 through 13 (ages 11 to 18). Over 800 students (the vast majority of students at the Academy) had or were issued iPads, across the full spectrum of grade levels (although not everyone had one, apparently a small percentage of students used other devices).

The study used surveys to assess the impact of iPad use on motivation, quality of work, achievement, collaboration, and other factors.

Among the findings:

  • 77% of faculty respondents felt that student achievement appeared to have risen since the introduction of the iPad
  • 73% of students and 67% of staff felt that the iPad helped students improve the quality of their work
  • 69% of students that completed the survey felt that using the iPad was motivating and that they worked better with it than without it
  • 60% of faculty thought that students were more motivated by lessons that incorporate the iPad than those that did not
The full study report can be found here. 
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10 key themes that could drive mLearning initiatives

Below is an edited version of an article by Fabio Sergio, Executive Creative Director at frog’s Milan studio on the 10 key themes that are likely to drive the development of mLearning initiatives in innovative directions:

1. Continuous learning: Up until now, most people relegated “education” to a finite time in their lives: entering school at around five years old and attending school institutions all the way to university. Education had an expiration date, then working life began. This model, which has its roots in the industrial era, is quickly becoming less relevant or applicable to the way we live our lives in the connected age.

Education is getting increasingly interspersed with our daily activities. On our phones, tablets, and PCs, we download and digest life or work-related articles with instructions on how to fix our appliances or how to use a new professional software program.

2. Educational leapfrogging: With low-priced computers, tablets, and cell phones in the hands of children in resource-challenged communities, many kids who are engaging in technological leapfrogging will have the opportunity to skip past outdated formal school systems, too. This is especially relevant in the case of children living in poverty, who may be denied an opportunity to improve their condition through education because they start working very early to help sustain their families or do not live near schools.

3. A new crop of older, lifelong learners (and educators): A by-product of the continuous learning phenomenon is the fact that the grandparents of children growing up with a touchscreen in their hands–people in their 60s today–are being pulled into mLearning more than ever, motivated to adoption by the need to stay in touch with their grandkids.

4. Breaking gender boundaries, reducing physical burdens: In parts of the globe where, because of centuries of cultural practices, young women may still not be allowed to access a formal education, mLearning promises to be able to put girls and women of all ages in contact with high-quality education privately and on their own time.

5. A new literacy emerges: software literacy: MLearning could usher in a boom of interest in learning software programming languages, which could very well become a new lingua franca. This is already happening; Numerous startup web-based businesses today such as Codecademy teach people via interactive lessons how to understand and write software programs. Not even a year old, Codacademy has more than a million “students” and has raised about $3 million in venture-capital funds.

6. Education’s long tail: MLearning solutions are poised to tap into the vast amount of existing educational materials that could be made accessible via mobile channels. This is especially true with YouTube, Vimeo, and other video-sharing services already providing a critical mass of tips, tutorials, and full-fledged lessons that can be re-aggregated by theme and packaged as educational material. The recent TED-Ed initiative attests to the opportunity offered by the clever repurposing of existing quality lessons.

7. Teachers and pupils trade roles: The same handheld-connected tools that enable children and adults to access existing educational solutions also provide the opportunity for them to capture and share knowledge in return. In other words, imagine kids who are raised with programming and video-production knowledge from very early ages creating educational materials for their peers, or even to teach adults, exposing them to very young people’s points of view of the world. Imagine a 12-year-old boy explaining how effectively to communicate health information to him as a tutorial for nurses, physicians, and parents.

8. Synergies with mobile banking and mobile health initiatives: Developers of emerging mLearning ecosystems can learn a lot from their predecessors in mBanking and mHealth and such services as mobile money transfers or mobile health monitoring. Beyond adapting some ideas, including using text messaging to deliver short lessons, teacher feedback, and grades, mLearning, mHeatlh, and mFinance can also be synergistically combined. After all, better education can easily improve people’s financial condition and in turn positively influence their health. These three factors can be combined in different orders without changing the result, which will always be more than then sum of the individual components. Applied on a micro or macro scale, this virtuous cycle has the potential to become a very effective way to improve personal, regional, and even national economies.

9. New opportunities for traditional educational institutions: The mLearning phenomenon will not necessarily compete with well-established schools but actually complement and extend their current offerings. An intriguing new model was offered when Harvard and MIT announced that they have teamed up to offer free online courses via a joint nonprofit organization, edX. Both universities will observe how students respond to the courses to better understand distance learning.

Traditional institutions could also help mLearning solutions scale quickly by leveraging their vast and established networks of students, faculty, and alumni. The business potential could also be big; a report published in February by Global Industry Analysts projects the global market for online and other electronic distance learning to reach $107 billion by 2015.

10. A revolution leading to customized education: The key for successfully channeling the mLearning revolution will not simply be about digitizing current educational systems. The real appeal will be allowing people to choose their own paths, leverage their talents, and follow their passions and callings. MLearning has much business potential, but the most exciting and rewarding aspect of these solutions is that students of any age or background might have the chance to pursue knowledge that is meaningful, relevant, and realistic to achieve in their own lives.

Read the full article here: http://designmind.frogdesign.com/blog/mlearning-revolutionizing-education.html

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GSMA & MasterCard Foundation Release Report on M-Learning

The GSMA and The MasterCard Foundation today released a new report, ‘Shaping the Future – Realising the Potential of Informal Learning Through Mobile’. The report focuses on the needs and aspirations of underserved young people, the barriers they face to education and employment, and how the existence of mobile technology in their lives can enable them to achieve their ambitions. It also highlights opportunities that exist for the industry to develop mobile learning services that can directly benefit underserved young people in developing countries.

“Currently, 69 million young people globally have no access to basic education, while 759 million adults don’t have a formal education – there is clearly a huge opportunity for mobile in addressing this issue,” said Chris Locke, Executive Director, GSMA Development Fund. “Mobile is already playing a key role in development areas such as providing access to banking, health information, and to agricultural services reaching rural farmers. The scale and ubiquity of mobile networks means they are often the only infrastructure in remote and rural areas, and the mobile industry has shown incredible innovative and sustainable approaches to using their networks to aid disadvantaged groups.”

The study took place in 2011 and GSMA researchers interviewed 1,200 underserved young people in Ghana, Uganda, Morocco and Maharashtra in India, to explore the potential of mobile technology to support their education and employment goals. The findings indicate that mobile learning (mLearning) has a unique role to play in reaching those who are outside of the scope of traditional schooling, and who can benefit from access to simple educational programmes. It also points to challenges that limit the uptake of mLearning services, such as cost of services, lack of infrastructure, limitations of basic mobile phones in delivering visual content, and lack of long-term investments in mLearning.

Key findings across the youth from the four countries are as follows:

  • Education is one of the three biggest priorities in life for the young people surveyed, with 39 percent naming it as their key priority to providing the financial stability and improved standard of living that they currently lack;
  • Only one quarter of participants named the classroom as their primary source of information and education. Friends and family were seen as far more important information sources, named by 41 percent, while 43 percent relied on television;
  • One in four said that the number one barrier to accessing educational resources was lack of funds, and in Ghana, this number reached almost half of those surveyed;
  • Seventy-four percent of mobile owners surveyed said that it is the number one asset they own and 63 percent believed that they could learn through even a basic mobile device; and
  • Eighty-five percent of young mobile users made voice calls every day and 67 percent of respondents believed that calls would be the most desirable method for receiving content such as educational information.

The report was released at the 2012 e-Learning Africa conference in Benin. To download this free report, visit www.mastercardfdn.org or www.gsma.com/development-fund/.

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A Day in the Life of an M-Learner

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Mobile Learning: Case Studies do the talking

So Mobile Learning is established and here to stay. School after school are implementing iPads, and almost everyone in education is debating about disruptive technologies, flipped classrooms, and educational apps.

Let’s look at some of the mobile learning cases implemented in schools.

School: Southern University of New Orleans

Devices: Multiple, iOS devices, and PSPs.  Students also recorded learning diaries with their cameras or cellphones.

Objective: SUNO created the Department of Mobile Learning which was set up not only to help learners stay connected to the university, but to help SUNO compete in a university atmosphere were mobile education is experiencing “massification”.

How mobile learning was used: The Department of Mobile Learning at SUNO’s goal can itself be used as good definition of mobile learning.  Its goal is to “reach, recruit, retain and provide students with quality education attainable regardless of location, have uninterrupted access to technology, curriculum and activities that were meaningful to their lives and provide immediate feedback to maximize their achievements”.

The final opinion: SUNO was able to reinvent itself as a hybrid campus with strong distance and mobile learning programs.

Read More here: http://www.anthonyteacher.com/anthony/mobile-learning-case-study-2-disconnected

School: Howard School of Academics and Technology

Devices & Technology: Apple iPod Touches & Mobl21

Objective: To increase student achievement and engagement.

How Mobile Learning was used: To deliver English Grade 9 content in the form of study guides, quizzes, flash cards, video and audio content.

The final opinion: “I have created study guides for students to use to prepare for the English 9, End of Course state exam,” said Ms. Wilbur, “putting some ‘wow’ into what might otherwise be a difficult and boring task for the students.”

Read More here: http://www.mobl21.com/blog/13/mobl21-puts-some-%E2%80%98wow%E2%80%99-into-boring-study-tasks/

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How to use mobile devices in the classroom

Doug Belshaw of The Guardian, and former Director of E-Learning, shares his opinions on the transformational learning experiences where mobile devices such as iPods and mobile phones have been key.

According to Doug, modern mobile phones are like pocket computers which can connect young people to a world of information and learning. But not all teachers want to see mobile devices used in the classroom. Some point to a “digital divide” between the have and the have-nots. But the real divide is the “digital use divide”, otherwise known as the “participation gap”. Banning is a form of censorship, a futile attempt at maintaining a status quo. One only has to take the example of pocket calculators to see how banning a useful, transformational technology can be initially resisted before becoming ubiquitous (and extremely helpful) in schools.

You can read the full article here: http://www.guardian.co.uk/teacher-network/2011/oct/26/mobile-devices-classroom?newsfeed=true

Also published is a method on how to get the mobile learning ball rolling in schools and colleges, and ideas to teach with mobile devices in classrooms.

 

 

 

 

 

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What Steve Jobs did for Mobile Learning

When you think mobile learning you think smartphones and tablet computing. While mobile devices of all kinds have played an important role in the discussion of learning on the go, it can honestly be said that the availability of educational apps, and a computer-like interface, gave mobile learning the required push it needed to move from concept to classrooms.

“Every once in a while a revolutionary product comes along that changes everything. … One is very fortunate if you get to work on just one of these in your career. Apple’s been very fortunate it’s been able to introduce a few of these into the world.”

Steve Jobs (2007)

Apple founder Steve Jobs was the man on stage to announce the arrival of the iPhone and with it, he also ushered in the industry of smartphone apps. iTunes alone now sells over 500,000 apps. Schools have already started implementing mobile learning pilots using iPhones and educational apps, to extend student’s learning environment and engage them on the devices “that are just cool to use”.

Duke University began to use mobile devices to access symposiums, class material, and school news through iTunes. The program, called iTunesU was started by Apple in 2007, and enabled faculty and students to create and carry course material with them on their iPods, another Apple product. iTunesU is now used by several institutes including MIT, Stanford, and UC Berkeley offering access to courses, faculty lectures, interviews and more.

And then came the iPad.

Suddenly across US and the rest of the world, universities and schools began to see the iPad as the device that would take classroom education into the digital era.

According to CIO Today, over 2,300 K-12 school districts have implemented iPad programs, including schools in the New York City, Chicago, Arlington, Va, and Manatee County, Fla. More than 600 K-12 schools have launched one-to-one iPad programs in which at minimum, schools are providing an entire classroom of students with their own iPads to use throughout their academic school day.

While the Macintosh was always a popular school computer choice, the iPad became a game changer. Educators in particular, feel that tablets will change education because they dovetail with the goals and purposes of education in the digital age. In the third quarter of 2011, iPad sales to the K-12 market surpassed all of Apple’s educational Mac desktop and laptop computer sales combined.

“Last quarter, we sold more iPads in K-12 than we did Macs. To do that in just five quarters is absolutely shocking. We never would have predicted this.”  Tim Cook (2011)

What Steve Jobs did for Apple is synonymous with what Steve Jobs did for mobile learning. He charmed, pushed, cajoled, and bullied the way so that other products and ideas could follow. Today mobile learning has moved from the crossroads to the implementation stage, and those of us in this field of educational technology have a big “Thank you” to say to the man whose destiny helped put a learning device in the hands of every student.

 

 

SOURCES:

http://www.tomshardware.com/news/alan-kay-steve-jobs-ipad-iphone,10209.html

http://dynastii.com/best-steve-jobs-quote-read-them-enjoy-them-and-admire-him

http://www.apple.com/iphone/built-in-apps/app-store.html

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Animal lovers! Make a difference…

Ever try getting out of those gross science lab dissections? Well, if you’re not in a state or school district that allows you to opt out of dissection, then now is the time for you to make your voice heard.

TeachKind, the humane-education division of People for the Ethical Treatment of Animals (PeTA) and Punflay the maker of educational and consumer applications, have launched a new program to help teachers and educators make science classrooms, a more compassionate place for both students and animals.

Get Virtual Frog Dissection apps donated to your classroom

Here’s how the program works: Talk to your science teacher or principal, and get your school to agree to offer a formal student dissection choice policy, and TeachKind will offer free Virtual Frog Dissection apps to your science classrooms. Which means that all students in your school will now have a choice to work on real animals for dissection, or use digital alternatives!

Once your classroom or school agrees to implement a student dissection choice policy, just write to JulianC(at)peta(dot)org with your name and school details, and request for Punflay’s Virtual Frog Dissection app for your classes.

Virtual Frog Dissection App

Be a hero to animals

Get the ball rolling by starting an animal rights discussion in your class. Learn how to approach your teacher, principal and school board with the information on this awesome PeTA website Cut Out Dissection.

If your school is already equipped with interactive whiteboards, laptops, desktops or iPad, then there’s more reason than ever for them to allow you to choose humane dissection methods. Especially if you point out that they’ll be getting award-winning software absolutely free!

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Video | Mobile Learning Made Easy

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Models of Mobile Learning

When we talk or read about mobile learning, it’s often implicitly implied and understood that we are talking about learning that takes place on a mobile device.

However when users and educators start looking for more information on mobile learning, they are often met with a barrage of additional terms and learning methods, all of which seem to be grouped under the umbrella of “mobile learning”. QR codes, educational apps, mobile-enabled websites, gaming, text messaging, flashcards… how do all these different activities fit together and why are they all considered mobile learning activities?

Web Model of Mobile Learning

Due to the advent of advanced mobile devices and internet technology, an integration of capabilities have enables users to be able to access the net from mobile devices, wherever they are, as long as they have internet connectivity, wireless or otherwise.

As a result, the mobile device began to function as a limited (to begin with) computer which could mimic all the browsing, emailing and chatting activities usually done with a desktop and net connection. When these activities are applied to a learning environment, for example, if students use their phones to access information on to a blog or visit a webpage, then it is a mobile learning activity.

App Model of Mobile Learning

Smartphones have ushered in the age of apps. Apps are nothing but software programs created to work on a mobile phone. An app can provide any functionality or capability the user requires, such as measurement unit converters, list builders, and games.

Educational apps are focused on teaching specific skills, such as language apps, or math flashcards. When a student accesses an educational app to learn something on-the-go, he/she is using the app model of mobile learning. QR codes are more sophisticated two-dimensional barcodes, and can contain more information which can be read with a scanner. QR code scanners are downloadable as smartphone apps and use the phones camera to scan the code.

Paths to Mobile Learning

Cellular Model of Mobile Learning

The cellular model of mobile learning makes use of the telephony capabilities of the mobile device. Every phone has basic voice and data capabilities. When learning is imparted via text messaging (for example, replying A,B,C or D to a multiple choice question), that is using the cellular model of mobile learning.

While both the web model and the app models require internet connectivity, the cellular model of mobile learning only requires the phone’s network connectivity.

Mobl21 converges the paths to mobile learning

Mobl21 combines the sweet features of the three models of mobile learning to provide educational capabilities that are numerous, flexible, and available to students both online and offline. For more information contact sales@mobl21.com.

 

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