Monthly Archives: November 2010

Mobile Learning Weekly Cartoon – 21 Nov 2010

Mobile Learning Cartoon Romans Spartans

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Mobl21 and Emantras participating at Virtual School Symposium 2010

In the next two days, the Virtual School Symposium will bring together over 1,750 representatives from national, state, district, private and other virtual school programs to attend the industry’s leading event in K-12 online learning. Experts in K-12 virtual education will have networking opportunities; learn about the latest trends, challenges and opportunities in e-learning; interact in session presentations; and gain access to the latest research and best practices reports.

Emantras will be showcasing Mobl21 and TIE at Booth 21
Emantras engages learners with immersive interactivity and gaming, empowering learning content to be published to mobile devices tablets, widgets, gaming devices, and portals.

Mobl21 – Mobile Learning Made Easy
Mobl21 allows educators to create content in the form of multimedia study guides, quizzes and flashcards, which learners can access anytime from their mobile devices, enabling them to study and revise at their own pace. Mobl21 also offers multi-point interfaces over the web, mobile devices (including Apple iPhone, iPad and iPod Touch and Google Android) as well as through desktop widgets.

TIE – Virtual Learning Platform
TIE (Totally Immersive Education) is a virtual e-learning platform that enables interactive, fun-filled learning through an engaging object based model. Using storylines and graphic 2D / 3D environments, the platform provides rich learning content that facilitates easy learning and recollection.

Visit us at Booth 21!!

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Mobile Learning – Moving Beyond Content Delivery

Delivery of content on mobile phones is old news.

Every app on every smartphone, is a system designed to deliver valuable content in one form or the other. What distinguishes a true mobile learning system from an app that actually delivers learning material is its ability to ensure education is actually taking place.

An example of the future

Assume you have a verbal French app on your phone. Whenever you open the app you learn a new phrase. You may even be able to revise the previous phrases you’ve learned. Even better, the app may enable you to take multiple choice tests, giving you an idea of what you have learned.

But what if your app could also monitor the fact that you haven’t been logging into your app everyday? What if it could compare the results of your test with your previous test records and show you how your scores have dropped? What if the app provided you with a feature to call-in for verbal test?

Pushing learning levels up

The future of mobile learning lies beyond delivery of learning material on to your phone in a form that can be easily consumes. The future lies in its ability to influence the rate of learning, and improve educational levels.

A successful mobile learning app will need to incorporate ‘learning measurement’ or tools that can grade levels of education. To foster self-learning, it needs to provide the learner with objective measurement for learning improvement. To work in association with an educational environment, it has to provide educators with the ability to monitor and measure whether learning is taking place and how effective it is for students at different levels.

Mobl21 is a mobile learning app that enables both learners and educators to track and analyze learning levels, through a unique CREATE, SHARE, CONNECT & MEASURE® system. For more information, write to us.

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Piloting Mobile Learning

Daniel Fusch of Academic Impressions published this post on Piloting Mobile Learning, in which he emphasized the urgency of going mobile. The writer believes that in the next few years, those institutions who are best prepared to reach students in mobile locations and on mobile devices will have a competitive advantage.

To learn how academic leaders can get started with piloting mobile learning, he interviewed Lynne O’Brien, director of academic technology and instructional services for Perkins Library at Duke University, an early adopter.

Several recent reports have highlighted a rising rate of adoption for mobile devices:

•    Gartner, this week, released a projection that tablet devices such as Apple’s iPad will see more than 19 million units sold worldwide this year, most of them in the US; Gartner also anticipates that this figure will grow to more than 200 million units in 2014

•    In September, International Data Corp. (IDC) upgraded its forecast for sales of smartphones, suggesting that the end of 2010 would see a 55.4% increase since 2009

In short, though most universities in the US are only in the earliest stages of implementing mobile marketing initiatives, and though few universities are actively piloting mobile learning, there is growing urgency in the need to do so.

O’Brien suggests these guiding questions to help you identify where piloting a mobile learning program will make the most sense:

•    What mobile devices and applications is your student population currently using, and where is the market headed for your target population?
•    What specific advantages do you see in delivering educational content on a mobile device, rather than by more traditional means?
•    What new opportunities can you identify for either addressing current problems and challenges in instructional delivery, or for providing an enhanced and improved learning experience?

Deciding on the Device
First, design your project in a way that takes advantage of the devices your students are already using, looking for pilot programs that cross different carriers and plans (which reduces both the cost of purchasing and distributing new devices and the inconvenience of requiring students to join one carrier’s plan).

You will need to survey your students regularly to learn what devices your student body has adopted. You will also want to review Gartner and ECAR reports regularly to monitor the projected adoption rates for smartphones and tablet devices among the demographics your institution serves. That way, you can get out ahead of the demand.

The Value Mobile Devices Add
Second, make sure that you are looking for opportunities where a mobile format does add value. “Certain resources and educational activities lend themselves to a quick experiment with mobile devices,” O’Brien notes. “Others do not.” Mobile devices usually add value to the learning experience when they can be used to facilitate:

•    Rapid communication between students or between students and faculty
•    Giving and receiving feedback
•    Access to information from off-campus locations

However, students are not likely to use their smartphones to access large quantities of information — you want to focus on making information available that can be absorbed “on the fly.” If, for example, you want students to have mobile access to a course website, rather than port over the entire website, identify those tasks students may need to complete quickly from a mobile location, such as checking the room location, course announcements, and grades. “Rather than just port over resources,” O’Brien advises, “find opportunities to achieve something that is currently difficult more effectively via a mobile device.”

Read the Full Article here

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